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	<title>Comments on: Why the TurboGrafx-16 Failed</title>
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	<link>http://diydollars.com/running-a-business/why-the-turbografx-16-failed/</link>
	<description>The Alternative Self-Employment  Blog</description>
	<pubDate>Wed, 07 Jan 2009 08:55:58 +0000</pubDate>
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		<title>By: Bean</title>
		<link>http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-2869</link>
		<dc:creator>Bean</dc:creator>
		<pubDate>Fri, 19 Dec 2008 03:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-2869</guid>
		<description>Reading this article and all these comments brings back TONS of memories. I too, was one who fell for this ridiculous game system. I purchased mine Christmas of 1989 and was soooooo excited, the main thing was, for the first time on a home system, being able to play with 5 people with Moto Roader, TV Sports Football, Hockey, Basketball, Battle Royale and Dungeon Explorer. I sold my Nintendo and all the games to buy TG-16 games. They just didn't keep up with Sega Genesis and eventually I sold the TG-16 and bought a Genesis. NEC took a very good concept and product and destroyed it. Good times.</description>
		<content:encoded><![CDATA[<p>Reading this article and all these comments brings back TONS of memories. I too, was one who fell for this ridiculous game system. I purchased mine Christmas of 1989 and was soooooo excited, the main thing was, for the first time on a home system, being able to play with 5 people with Moto Roader, TV Sports Football, Hockey, Basketball, Battle Royale and Dungeon Explorer. I sold my Nintendo and all the games to buy TG-16 games. They just didn&#8217;t keep up with Sega Genesis and eventually I sold the TG-16 and bought a Genesis. NEC took a very good concept and product and destroyed it. Good times.</p>
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		<title>By: Nick</title>
		<link>http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-2222</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 18 Apr 2008 11:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-2222</guid>
		<description>Oh yeah, because the totally 8-bit portable Master System (Game Gear), didn't chew through 'em just as fast.</description>
		<content:encoded><![CDATA[<p>Oh yeah, because the totally 8-bit portable Master System (Game Gear), didn&#8217;t chew through &#8216;em just as fast.</p>
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		<title>By: Mike</title>
		<link>http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-2150</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 04 Mar 2008 02:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-2150</guid>
		<description>I loved the Turbografx-16 system back in the day! I remember reading the summer issue of Gamepro where it detailed the PC-Engine and the soon-to-be CD-Rom add-on. 

Big failures on NEC'S part:

1) Bad box art (as mentioned in this blog)
2) 1 joypad port (requiring a turbo tap for more)
3) Coax output only (A/V Booster sold separately)
4) Incredible games were overlooked and never released in the U.S. Street Fighter II: Champion Edition for PC Engine is arguably the best version of Street Fighter 2 ported to a home console, rivaling the SNES version.
5) Decent CD-Rom games were far and few between; The Adams Family being the worst. The Valis series and Y's were among the best.
6) The CD-Rom drive add-on was so touchy just breathing on it would make it skip or lock up.

Some of the best Hucard games for the system:

Bonk’s Adventure (all sequels included)
Legendary Axe (the 2nd one wasn’t that good)
Blazing Lazers
Devil’s Crush
Sidearms
Vigilante
Etc.</description>
		<content:encoded><![CDATA[<p>I loved the Turbografx-16 system back in the day! I remember reading the summer issue of Gamepro where it detailed the PC-Engine and the soon-to-be CD-Rom add-on. </p>
<p>Big failures on NEC&#8217;S part:</p>
<p>1) Bad box art (as mentioned in this blog)<br />
2) 1 joypad port (requiring a turbo tap for more)<br />
3) Coax output only (A/V Booster sold separately)<br />
4) Incredible games were overlooked and never released in the U.S. Street Fighter II: Champion Edition for PC Engine is arguably the best version of Street Fighter 2 ported to a home console, rivaling the SNES version.<br />
5) Decent CD-Rom games were far and few between; The Adams Family being the worst. The Valis series and Y&#8217;s were among the best.<br />
6) The CD-Rom drive add-on was so touchy just breathing on it would make it skip or lock up.</p>
<p>Some of the best Hucard games for the system:</p>
<p>Bonk’s Adventure (all sequels included)<br />
Legendary Axe (the 2nd one wasn’t that good)<br />
Blazing Lazers<br />
Devil’s Crush<br />
Sidearms<br />
Vigilante<br />
Etc.</p>
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		<title>By: daniel</title>
		<link>http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-2107</link>
		<dc:creator>daniel</dc:creator>
		<pubDate>Sat, 09 Feb 2008 17:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-2107</guid>
		<description>They had a chance to turn it around by coming out with the first version of mortal kombat but the genius running the American market decided that there were already too many fighting games and passed.  The execs of NEC just didn't get it, that game would have breathed life back into the system.  Oh well, it was fun while it lasted.  Just too many lame games.</description>
		<content:encoded><![CDATA[<p>They had a chance to turn it around by coming out with the first version of mortal kombat but the genius running the American market decided that there were already too many fighting games and passed.  The execs of NEC just didn&#8217;t get it, that game would have breathed life back into the system.  Oh well, it was fun while it lasted.  Just too many lame games.</p>
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		<title>By: Why the TurboGrafx-16 Failed &#171; Gaming News</title>
		<link>http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-1316</link>
		<dc:creator>Why the TurboGrafx-16 Failed &#171; Gaming News</dc:creator>
		<pubDate>Wed, 17 Oct 2007 15:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://diydollars.com/running-a-business/why-the-turbografx-16-failed/#comment-1316</guid>
		<description>[...] read more &#124; digg story [...]</description>
		<content:encoded><![CDATA[<p>[...] read more | digg story [...]</p>
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